Need for Speed Need for Speed Heat - Update 1.4 - Update notes |
- Need for Speed Heat - Update 1.4 - Update notes
- Told my dad how I could recreate his car in heat, so he sent me photos. Guys, he never shows happiness like this.
- You shall not.... Passsss
- Kiss me I'm Irish
- I tried my best at making Ken Miles' gt40
- r/needforspeed Has Hit 50,000 Members!!!
- New Airplane DLC confirmed
- wait a minute
- Live to Offend
- Cops are too hard.
- Porsche 911 GT3 RS Martini Rally -- Snapshot + Photoshop
- I do not have a Problem
- Good thing i’m already max rep but still
- tried to make colacorolla's bug
- ECLIPSE FOR NFS HEAT?! (Speedhunters is owned by EA)
- I meant to do that
- Remember the drafting system in Carbon... yeah it's quite something.
- I am both relieved and mortified AF.
- Just enjoying the sunset.
- The 488 Pista is simply glorious!
- Waiting for Joe in Ventura Bay..
- Open letter to devs: Improving the longevity of NFS heat for both the community and the game.
- I don't need no Polestar
- nate denver more like nate disappointment
- My somewhat NASCAR inspired Mustang
Need for Speed Heat - Update 1.4 - Update notes Posted: 20 Nov 2019 10:31 AM PST Need for Speed Heat - Update 1.4 - Update notesHello there! We'll be releasing update 1.4 for all platforms tomorrow, Thursday, November 21st. The update notes include the notes for the recent PC update 1.3 as well. Thank you to everyone for reporting bugs and providing feedback - we appreciate the passion you bring to the franchise. Please keep sharing pictures and videos of your fantastic builds and liveries - we'll see you in Palm City. The Need for Speed team Update NotesEnvironment - Night race intros You've reported long loading screens before the start of races, and we have made an effort to reduce these. While we hope you'll notice this improvement, you might also notice something else. When you play after the update, the visual effects will be less spectacular during the intro and start of a night race. More specifically, there'll be no fancy lights, smoke, fire or spectator's cars. While this isn't ideal, we wanted to improve the stability and reduce loading times in the short run, and we are aiming at bringing back these effects in a future update. FixesNo Bank or Rep rewards awarded for playing the first races in the game. Some players would not earn any Bank or Rep rewards when they first played the game. Prior to the update, this could be resolved by restarting the game - which should no longer be necessary now, as it shouldn't be happening anymore in the first place. Inventory sync error There were rare cases where upon choosing "Play Solo" or "Play Online", players would be prompted with a message that their local and online inventories do not match, and asking if they wanted to sync them. In a few cases, when choosing yes, Bank and cars would disappear, while story progression and Rep level remained. We're sorry this happened - it should now no longer occur, and players should find the Pre-Order and Deluxe cars again in the dealership to purchase for 0 Bank. Crashes & Freezes You reported that using community wraps or wraps with a high amount of layers could cause some issues. We've taken a closer look, and this should no longer cause the game to crash. Additionally, we fixed some other instances where the game could freeze or crash, which should increase the overall stability of the game client. Other fixes:
Release Timing - November 21st
Estimated File Sizes
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Posted: 20 Nov 2019 03:25 PM PST
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Posted: 20 Nov 2019 07:31 AM PST
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Posted: 20 Nov 2019 02:07 PM PST
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I tried my best at making Ken Miles' gt40 Posted: 20 Nov 2019 09:35 PM PST
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r/needforspeed Has Hit 50,000 Members!!! Posted: 20 Nov 2019 08:23 PM PST
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Posted: 20 Nov 2019 01:16 PM PST
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Posted: 20 Nov 2019 02:40 PM PST
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Posted: 20 Nov 2019 09:18 PM PST
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Posted: 20 Nov 2019 07:28 PM PST
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Porsche 911 GT3 RS Martini Rally -- Snapshot + Photoshop Posted: 20 Nov 2019 02:04 PM PST
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Posted: 20 Nov 2019 10:59 AM PST
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Good thing i’m already max rep but still Posted: 20 Nov 2019 12:57 PM PST
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tried to make colacorolla's bug Posted: 20 Nov 2019 04:35 PM PST
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ECLIPSE FOR NFS HEAT?! (Speedhunters is owned by EA) Posted: 20 Nov 2019 09:42 AM PST
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Posted: 20 Nov 2019 10:54 AM PST
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Remember the drafting system in Carbon... yeah it's quite something. Posted: 20 Nov 2019 01:01 PM PST
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I am both relieved and mortified AF. Posted: 20 Nov 2019 08:19 PM PST
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Posted: 20 Nov 2019 05:14 PM PST
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The 488 Pista is simply glorious! Posted: 20 Nov 2019 08:16 PM PST
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Waiting for Joe in Ventura Bay.. Posted: 20 Nov 2019 12:44 PM PST
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Open letter to devs: Improving the longevity of NFS heat for both the community and the game. Posted: 20 Nov 2019 08:46 PM PST Hey all, Over my experience playing Need for Speed heat, I have been thinking about a few systems which could be implemented along with doing research on currently existing ideas which could improve the longevity of the game. Currently I believe that Need for Speed Heat is an amazing game, however, what it is lacking is some exra online and end game content. Wrap improvements The wrap editor itself I don't have a problem with at this time, however, the system that is built around wraps I believe is the current issue. There are a few systems which if put in place I believe could heavily improve wraps.
Both of these would allow users to more easily share and find creations they love. I have seen so many amazing wraps that people have created on this subreddit alone and thinking to myself I would have to search through hundreds of wraps by the "recent wraps" filter to find it.
This is one I personally believe could work best on something such as this subreddit. Allowing a weekly or bi-weekly wrap contest with a specific theme in mind. Winners would get featured for a week while displaying the detail for next week. Allowing players to both choose the car they want to wrap and how they want to tackle the weeks theme would motivate people to get creative with their wraps and to truly see what people can come up with in the community. UX Improvements There are a heavy amount of user experience improvements I believe need to be put in place to alleviate frustrations in the game:
Another big one is explaining a lot of the controls. I am unaware currently of the controller experience, however, not having played Need for Speed 2015 or payback I had no clue how to open the live tuning menu or what the button was to use my active items at night were. Quality of life features These are some things I have seen a few people suggest along with a few of my own ideas which I know people would love to see.
Those are a few of my suggestions, I will be adding more in the comments as I think of them. Do you have any ideas for improving the longevity? Would be interested to hear! [link] [comments] | ||
Posted: 20 Nov 2019 07:10 AM PST
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nate denver more like nate disappointment Posted: 20 Nov 2019 02:55 PM PST
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My somewhat NASCAR inspired Mustang Posted: 20 Nov 2019 09:40 PM PST
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