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    Thursday, November 5, 2020

    Need for Speed Spotted a real life house challenger from payback

    Need for Speed Spotted a real life house challenger from payback


    Spotted a real life house challenger from payback

    Posted: 04 Nov 2020 02:27 PM PST

    My remake of deluxe cover art

    Posted: 04 Nov 2020 09:06 PM PST

    The hype is real! Almost time to re-live my childhood

    Posted: 04 Nov 2020 12:04 PM PST

    The actual role of the Blacklist, and the nature of the MW/C Player

    Posted: 04 Nov 2020 06:29 PM PST

    So I've been playing the Pepega Mod and thinking about base NFS Most Wanted's Blacklist, and the inconsistencies I seemed to notice. For instance, why do we climb up the Blacklist knocking off posers in Golfs and barely-tuned RX8s while the intro cutscene has Razor in his busted Mustang at #15 and his tricked-out homeboys not even on the blacklist? Why do we face real tough, exotic-riding racers in normal, non-Blacklist races? Why is the Blacklist order decided by "gentlemanly" street racing rules when it's supposedly a police registry? And so on.

    So, here's my conjecture about how Rockport's racing scene actually works. I apologize if this has been done before or if some of you think this was obvious, but I needed to get this off my chest. It's a pretty big read, too.

    First off, the Blacklist as the police sees it doesn't have places or numbers. It's just a list of street racers who regularly and violently resist arrest and don't bother hiding all the time; Racers who rack up a large cost to state and wreck police vehicles. The police probably does this to focus their efforts on really malignant threats instead of street-racing kids: After all, Rosewood College is part of Rockport and generates a lot of reckless kids.

    Now, the more serious, driven and unscrupulous racers in Rockport heard of the Blacklist and decided to raise the stakes of the racing scene by creating a system where the greatest racers would be the most wanted ones; 15 of the best are ranked, and to be the best you must have more heat on your head than anybody else. The mechanic of losing your car if you challenge a Blacklist Racer and lose is meant not only to up the stakes and deter challengers, but also to prevent somebody from eclipsing their Blacklist superiors in bounty while being unable to best them in a race. The bounty requirement is why all of the super-fast, super-riced cars you race late in the game aren't on the Blacklist: They don't crave attention and they don't wreck and harm police officers. Their world is probably structured like that of the more mellow and chill racers in NFS2015 or NFSU1. Plus, losing your car is a serious put-off: People who don't engage with the Blacklist probably don't make as much or race as often to avoid police detection, and before your arrival, #15 (Razor) was a strong opponent.

    Many people think that before Clarence Callahan's ascension up to the top of the Blacklist, Joe Vega was #1, Wes Allen was #2 and so on. While those two fit the bill as they seem to be strong, it's not necessarily the case: After all, Razor and his gang defeated #14 through #1, setting their rep way back and probably taking or wrecking many of their cars. I'd say that nobody below Earl (If not Jewels or Kaze) could have possibly been above Razor on the old blacklist rankings.

    So the previous Blacklist was probably even more destructive and dangerous than the new one, which makes it pretty obvious why RPD, Sgt. Cross and undercover agent Mia Townsend decided on such a weird hail-Mary scheme of destroying the Blacklist. But it does work out well: Mia finds the best street racer ever (Player) and talks him up. Razor cheats and beats said racer - even better, now he can be made almost completely into an RPD asset. I doubt he's truly unaware that Mia is a cop after all of the red flags she exhibits over the course of the game, though, so he probably just goes along with it. The player character tears apart the Blacklist from the bottom up in record time, hypes up a huge race between Razor and himself that draws several dozen racer spectators, and gets them all arrested. Game ends.

    So what's the Player Character's deal? In the course of two games and a prologue, he gets duped like four times (Twice by Darius, once by Razor, once-ish by Mia but he probably saw it coming). His relationship to the UG protag is not totally clear apart from Rog's remark that the Player had been "underground", so we'll ignore those two games. The protag is a prodigy street racer from Palmont City whose career there has been cut short by Darius, who is probably some form of uncle figure or crew leader to him at first; there Darius just used him to take out a younger, less influential Wolf, Angie and Kenji and conquer Silverton Borough. The Player finds fortune elsewhere, and eventually rolls up to Rockport in his only tricked-out ride - alone. This suggests that the player character is kind of a loner by nature, and doesn't attach to crews easily. He likes it his way, and isn't very agreeable. Darius says that "greed's always been [the player's] problem", and as much of an asshat as Darius is he's probably right. Now, during Most Wanted's prologue, the Player loses everything including his car - this happens for the first time, mind you, he did not lose not-his car in Palmont: he actually got to keep one of Darius's. He starts working with Mia, whose "story" is that she just liked him and wants to help, and Rog, who he kinda-befriends after a race. Based on Rog and Razor's warnings and Mia's uncanny teetering around police and access to the rap sheet, I think the Player has enough hints that she's a turncoat. Why does he not act more carefully? Because he's still a selfish smug bastard, and he figures he has the girl in his pocket. He's right, and she lets him escape with his car - though seemingly he doesn't get the chance to get his cash from the safehouses. He escapes to Palmont, gets fucked by the loose end that is Cross, and is saved and employed by Darius. Not his first patron, not his first rodeo - he probably sees the betrayal coming. This time, though, he gets a right proper crew. Neville genuinely tries to be a pal - and in a sincere way, not Rog's "street brother" way. Sal is a fanboy who looks up to the Player. The three Team underbosses were there when he left Palmont and start helping him uncover the mystery of that night. That's a ton of teammates who genuinely help him. He even gets disgruntled-former-sweetheart Nikki back on good terms with him and trusts that she'll be there to call off Cross when the time comes for Darius to "disappear" him, so his woman-subversion powers are still there lmao. He beats Darius, takes over his casino empire and seemingly gets back with Nikki. Happy end.

    So in a nutshell, the Player is a selfish, greedy, smug motherfucker whose story arc is learning to share and generally experience actual emotions. Thank you for attending my TED Talk.

    submitted by /u/PrinceOfBismarck
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    Why do cars stop steering sometimes and how to avoid it? (Payback)

    Posted: 04 Nov 2020 08:47 PM PST

    In payback sometimes, usually after coming out of a drift car's steering will not work for about a second, i absolutely hate this, as most of the times i come out of a drift and start steering in a different direction and the car does exactly what i tell it to, but there's these times where i come out of a drift, pull the stick completely to the right and the car just continues to go in a straight line for about a second crashing into everything it can, this is specially annoying in offroad since, you know, the car handles like the dirt is made out of ice and soap. I tried changing everything i could into both race and offroad vehicles, (drift cars although they also suffer this, are not that annoying), first i tried setting the assisted direction in offrad cars all the way to the max and all the way to the minimum only to find absolutely no difference, aerodynamic charge barely changes anything in my maxxed s2000 and i dont know what to do to avoid this problem

    submitted by /u/nicofaster_21
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    Hot Pursuit Remastered showing as unlocking 10 hours late?

    Posted: 04 Nov 2020 10:48 AM PST

    [NFS Shift] How to unlock the 75-lap Road America Endurance Race?

    Posted: 05 Nov 2020 12:45 AM PST

    Apparently it used to be a pre-order bonus: https://youtu.be/_u--cQw_QQw

    Has this been made available for everyone in some form? Or has it remained exclusive to those who pre-ordered the game from a specific retailer?

    submitted by /u/Katamari12
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    how do you unlock offroad races

    Posted: 04 Nov 2020 10:18 PM PST

    title. would like to try some but i don't know how

    submitted by /u/Naevos
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    I wrote the oral history of NFS: How 'Need For Speed' Became the World's Biggest Racing Game

    Posted: 04 Nov 2020 07:22 AM PST

    NFS Rivals Overwatch

    Posted: 04 Nov 2020 10:59 AM PST

    I know that Rivals is almost 7 years old at this point, but I was wondering how to get content through Overwatch. I kind of don't know what everyone did because I pretty much tried my best. Did anyone ever figure it out?

    submitted by /u/iampchen
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    NFS HP Release Time?

    Posted: 04 Nov 2020 04:33 PM PST

    Hi all, sorry if this has been asked already but I can't seem to find an answer online, but I'm looking to find the exact release date/time for Hot Pursuit Remastered on PS4, if it helps, I'm in Vancouver Canada, thanks.

    submitted by /u/mojo604
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    NFS hot pursuit remastered launch time

    Posted: 04 Nov 2020 03:23 PM PST

    Does anyone know if the launch time is based on midnight by region or is there a specific time? I cant find anything online

    submitted by /u/KenwarZ
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    Questions About an NFS Game

    Posted: 04 Nov 2020 09:38 AM PST

    Hey all,

    I've been having flashbacks about my experience on 360 with NFS most wanted and have been craving to get playing a great racing game again.

    So, I was at walmart and noticed 'Need for Speed Playstation hits' for ps4 and it looked awesome. The box says online play is required but also says it's a one player game, and I understand it's a narrative game as well, so that was confusing.

    My questions are A) Do I really need to pay for a PS plus account to play at all or is the solo expansive?, and B) how good is this game in terms of vehicle customization and intrigue of its story?

    I was also looking at getting The Crew (first one) cause watching gameplay really gave me 'nfs most wanted' vibes. What do y'all think?

    submitted by /u/Arcturian444
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    How to gem MW 05 on pc

    Posted: 04 Nov 2020 01:07 PM PST

    Trying to play the pepega mod but I don't have a copy of the original game is there a popular way to get it other than buying a copy?

    submitted by /u/Sealo_72
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    Question! About nfs hot pursuit remastered

    Posted: 04 Nov 2020 07:02 AM PST

    I can't seem to find info about if I can play with my friend in the game or if its only like a friend list challenge setup

    submitted by /u/INVISIBLE_ZOMB1e
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    Need for speed most wanted 2012

    Posted: 04 Nov 2020 12:37 PM PST

    How do i unlock the impact protection pro? I know that i need to make 2 crash escapes but what is a crash escape?

    submitted by /u/ENRORMA
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    Getting a copy of mw 2005

    Posted: 04 Nov 2020 12:07 PM PST

    Is there anywhere that I can get a legal copy of most wanted 05 to buy and download?

    submitted by /u/kaliiico
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    Where do i get that sticker?

    Posted: 04 Nov 2020 04:56 AM PST

    HP Remastered 4K/60FPS?

    Posted: 04 Nov 2020 09:13 AM PST

    Was just wondering if anyone knew if Hot Pursuit Remastered will be 4K 60FPS on the PS5 with a PS4 disc. I'm just assuming only the PC version is 4K 60FPS but if anyone can let me know if the PS4 one will be too. Otherwise I won't purchase it as I wanna play it on my PS5 when it arrives.

    submitted by /u/BodyDroppa
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